#include "mainwindow.h" #include "ui_mainwindow.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) , ui(new Ui::MainWindow) { ui->setupUi(this); timer = new QTimer(this); timer->setInterval(5000); connect(timer,&QTimer::timeout,this,&MainWindow::holen_status); timer->start(); manager = new QNetworkAccessManager(); } MainWindow::~MainWindow() { delete timer; delete manager; delete ui; } void MainWindow::holen_status(){ status_loop="ja"; //Autoplay befehl=befehl_getauto; sende_befehl(); if(status=="0"){ status_auto="aus"; }else{ status_auto="an"; } //Player1 befehl=befehl_playstate1; sende_befehl(); if(status=="0"){ status_player1="aus"; }else if(status=="1"){ status_player1="play"; }else if(status=="2"){ status_player1="pause"; } //Player2 befehl=befehl_playstate2; sende_befehl(); if(status=="0"){ status_player2="aus"; }else if(status=="1"){ status_player2="play"; }else if(status=="2"){ status_player2="pause"; } //Anzeige if(status_player1=="play") ui->checkBox_player1->setChecked(1); else ui->checkBox_player1->setChecked(0); if(status_auto=="an") ui->checkBox_auto->setChecked(1); else ui->checkBox_auto->setChecked(0); if(status_player2=="play") ui->checkBox_player2->setChecked(1); else ui->checkBox_player2->setChecked(0); //Playlist befehl=befehl_file; sende_befehl(); ui->lineEdit_titel->setText((status.split("
")[0])); status_loop="nein"; } bool MainWindow::sende_befehl(){ ausgabe=url + befehl; QNetworkRequest request(ausgabe); QNetworkReply *reply = manager->get(request); QEventLoop event_loop; QObject::connect(reply, SIGNAL(finished()), &event_loop, SLOT(quit())); event_loop.exec(); if(reply->error() == QNetworkReply::NoError){ QByteArray response = reply->readAll(); ui->statusbar->showMessage("Ok."); status = response; return 1; }else{ // handle error ui->statusbar->showMessage(reply->errorString()); status = reply->errorString(); return 0; } } void MainWindow::on_pushButton_pause_clicked(){ while(status_loop=="ja") ui->statusbar->showMessage("~"); if(status_player1=="play"){ befehl=befehl_pause1; sende_befehl(); }else if(status_player2=="play"){ befehl=befehl_pause2; sende_befehl(); } } void MainWindow::on_pushButton_play_clicked(){ while(status_loop=="ja") ui->statusbar->showMessage("~"); if(!(status_player1=="play") || !(status_player2=="play")){ if(status_player1=="pause"){ befehl=befehl_play1; sende_befehl(); }else if(status_player2=="pause"){ befehl=befehl_play2; sende_befehl(); }else{ befehl=befehl_play1; sende_befehl(); } } } void MainWindow::on_pushButton_fade_clicked(){ while(status_loop=="ja") ui->statusbar->showMessage("~"); if(status_player1=="play" || status_player2=="play"){ befehl=befehl_fade; sende_befehl(); } }